A turn in backgammon consists of two separate moves, made according to the number on each The pieces are setup according to the illustration above, and the queen is always The same rule applies to direction, when the player has the. Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. Download the Backgammon Live game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move.
The Rules of Roman Backgammon aka TabulaBackgammon rules, set up and objective are similar to the standard classic ones. The game itself may be a little bit more challenging, since each player must. Download the game and follow the Backgammon rules: Players get 15 game pieces (AKA checkers or draughts) and must roll the dice to move them between 24 points on the Backgammon dice board game based on the numbers received in each dice roll. Setup a position, analyze it or even start a session from this position • Games are Saved no pip count, etc) • Integrated help, including backgammon rules.
Backgammon Setup And Rules A Backgammon Set Should Include: VideoComplete Guide to Backgammon: set up, rules, and how to play - BackgammonHQ
When backgammon tournaments are held to determine an overall winner, the usual style of competition is match play.
Competitors are paired off, and each pair plays a series of games to decide which player progresses to the next round of the tournament.
This series of games is called a match. Match play is also popular on backgammon play sites. Matches are played to a specified number of points.
The first player to accumulate the required points wins the match. Points are awarded in the usual manner: 1 for a single game , 2 for a gammon , and 3 for a backgammon.
The doubling cube is used, so the winner of each game receives the value of the game multiplied by the final value of the cube. Automatic doubles , beavers , and the Jacoby rule are not used in match play.
Q: What is the Crawford rule? This one game without doubling is called the Crawford game. After the Crawford game, the doubling cube is back in play again.
The Crawford rule is a standard part of match play. In this example, White and Black are playing a 5-point match. After three games, White has 4 points, one short of what he needs for the match.
That triggers the Crawford rule, and no doubling is allowed in the next game, Game 4. The idea behind the rule is that without restrictions on doubling, the player who is behind in the match would double at his first opportunity every game.
This reduces the number of games needed to win the match, lessening the value of the points held by the player who is winning. On the other hand, if the cube were taken out of play completely, the player who is behind in the match would have to win all his remaining points without any help from the doubling cube at all.
The Crawford rule is an intelligent compromise. The Crawford rule was devised by John R. Crawford, co-author of The Backgammon Book.
Chouette is a social form of backgammon for three or more players. One player, the box , plays on a single board against all the others who form a team lead by a captain.
To determine the order of play, players each throw one die, and rerolls are used as needed to break ties. The player rolling highest becomes the box ; second highest becomes the captain of the team playing against the box.
The captains plays for the team, and has the final say on all checker-play decisions. When the box wins a game, he collects from each team member and retains his position as the box.
The captain goes to the back of the line and the next player on the team becomes the new captain. When the team wins a game, the box pays off to each team member and goes to the end of the line.
The captain becomes the new box, and the next player in line becomes the new captain. Players can leave or join a chouette at any time.
A new player starts at the bottom of the rotation. A chouette may be played with either a single doubling cube or multiple cubes.
In a single-cube game, the only decision that the members of the team make individually concerns takes.
If the box doubles, each team member can decide on his own whether to play on or drop out. Those who drop out each pay off to the box and no longer participate as team advisers.
If the captain drops out while there are others on the team who wish to play on, the captaincy is assumed by one of these players and the previous captain drops to the bottom of the rotation.
Most chouettes today use multiple cubes. Your number 24 point should be your opponents number 1 point and so on.
The area outside of your home board is called the outer board, and the ridge down the center of the board is known as the Bar more on that later.
Players will roll the dice and move their checkers around the board, into their home board, and finally off the board completely.
The move of the checkers off the board is known as bearing off. Your vision of the backgammon board should look something like this:. Follow these steps to set up the board and begin the game:.
Once all of your checkers are in place you are ready to start playing backgammon! Here is what your board should look like before the first dice roll of the game:.
The object of the game of backgammon, no matter which variation you are playing, is to move all of your checkers around the backgammon board, into your home board, and eventually completely off the board which is called bearing off.
Once one player has completed bearing off all of their checkers, they are the winner of the game. Roll The Dice: Players take turns rolling the dice beginning with player 1 rolling two of the dice with the dice cup.
The numbers facing up on the dice roll indicate how many points a checker can be moved. Each dice and its corresponding move are separate and the two face up numbers should not be added together.
We all have our preferences, but our advice is to be comfortable with any backgammon board setup to avoid scratching your head the day you play somebody who set up the board differently.
Now that you know how to set up your backgammon board, why not take a look at the shop of our partner GammonVillage. This is simply the best selection of backgammon boards, and accessories one can find online.
Free delivery in the US and Europe and great customer service. Find out more by clicking the button below :.
Do you know the reasons or the history behind why the pieces are setup they way they are? It seems at least somewhat arbitrary to me. Thank you. Your email address will not be published.
All 15 piece must be on the home board before you can begin bearing off. To bear off you roll the dice and remove the associated checkers. Now, if you roll a die that is higher than where your checker is on the board, i.
The dice has to be higher than the highest point in order to do this. The player that successfully removes all of their checkers from the home board first wins the game!
If you are able to remove all 15 of your checkers before your opponent as borne off any of theirs then it is considered a gammon and the win is worth two points as opposed to one.
If you are able to bear off all 15 of your checkers before your opponent has the chance to bear any of theirs, and your opponent still has a checker on your home board then the win is considered a backgammon and is worth 3 points!
I have a question; Player A has all of his men in his home. A takes off a 5. Can A take off his 6 when ihe is blocked from going 6?
For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent's four point or six point, so long as the prospective point is not occupied by two or more of the opponent's checkers.
Figure 4. If White rolls with a checker on the bar, he must enter the checker onto Red's four point since Red's six point is not open.
If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.
After the last of a player's checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off. Once a player has moved all of his fifteen checkers into his home board, he may commence bearing off.
A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board.
Thus, rolling a 6 permits the player to remove a checker from the six point. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point.
If there are no checkers on higher-numbered points, the player is permitted and required to remove a checker from the highest point on which one of his checkers resides.
A player is under no obligation to bear off if he can make an otherwise legal move. Figure 5. White rolls and bears off two checkers. A player must have all of his active checkers in his home board in order to bear off.
If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off.